Find the current Auto Throw control
A red AUTO THROW sign has appeared at the top of +1 Stone Skipping gameplay, and an AUTO tag has appeared below the avatar. Look for those labels in your server. The images do not show the button sequence, access terms, price, or whether the two labels mean the same active state, so read the control in front of you before relying on the mode.
The game’s usual loop still applies: each bounce gives +1 Skill, training and levels help with longer throws, and farther zones give more Wins. If Auto Throw is available to your account, it can repeat part of that loop. The AUTO label alone does not mean it unlocks zones or pays a separate reward.
Test it with the HUD
Before you use the control, note your Skill total, Level bar, Wins, and current distance. Watch a few manual throws for a baseline. Then follow the Auto Throw prompt in your game and wait for a visible change. Look for repeated throwing, an on/off indicator, or a different HUD state. If an unlock or purchase screen opens, read the exact terms before accepting.
| What you see | What it confirms |
|---|---|
| Red AUTO THROW sign | The label exists in the game view. |
| AUTO tag under the avatar | An automated-looking state is displayed in that frame. |
| Repeated throw animation in your server | A stronger live check that an automated mode is operating. |
| Skill counter changing | Bounces or other active effects are producing Skill. |
| Access or purchase prompt | The current requirement for your account. |
Check the live game before planning to leave it running. The visible labels do not establish that every player gets the feature for free, that it works offline, or that its gain matches manual throws. If you see no Auto Throw control, check the tutorial and menus. Avoid installing a third-party automation tool to fill the gap.
Keep a fair comparison
If you can enable it, compare a short active stretch with a similar manual stretch. Keep the same stone, pets, Skill pad, and boosts. Note Skill before and after, count the throws you actually see, and watch whether distance or zones change. A timed Skill boost can expire during the test, and Friend Boost can show a different percentage. Record those changes so you do not credit them to Auto Throw.
You do not need someone else’s per-minute estimate. Their rebirth multipliers, premium zones, pets, or timed bonuses can differ. On your account, check whether throws repeat while you are present, whether the mode consumes a resource, and whether you can still finish the current training prompt. The live UI should answer each question.
When manual play still matters
Repeated throws are only one part of progression. Check training and Level, compare stones and pets, notice when you reach another zone, and decide when to rebirth. The Rebirth panel warns that Level and Skill reset. If you use Auto Throw, check its state after a rebirth instead of assuming the setting or unlock remains active.
Manual throws also help diagnose a stall. If Skill rises while distance stays similar, follow the training prompt or inspect equipment. If a boost runs out, compare ordinary throws again. Auto Throw can save repeated input when it works in your game, but you still choose where to spend Wins.
FAQ
Is Auto Throw in +1 Stone Skipping?
Gameplay has shown an AUTO THROW sign and a separate AUTO tag. Check the current control and state in your server to see what they do.
How do I turn Auto Throw on?
The visible frames do not establish a button sequence. Follow the live sign or prompt, then confirm repeated throws and an active indicator.
Is Auto Throw free?
Check the current access or purchase prompt. The displayed labels alone do not settle its price.
Does it work while I am offline?
Offline behavior has not been established. Test what happens during an active session and read the current feature description.
Will Auto Throw give more Skill than manual throws?
Compare your Skill gain with the same equipment, pad, and boosts. The basic rule is still +1 Skill per bounce before active modifiers.